AI Insights · Timothy · October 2022
Top 5 Interactive Story Games on iOS in Bulgaria Q3 2022
Discover the performance of the top 5 interactive story games on iOS in Bulgaria during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the performance of the top 5 interactive story games on iOS in Bulgaria showcased diverse trends in downloads, revenue, and active users. Below, we provide a detailed overview based on Sensor Tower data.
Episode - Choose Your Story from Episode Interactive saw a varied performance. Weekly revenue fluctuated, peaking at approximately $233 in the first week of August and ending the quarter at around $106. Downloads showed an initial increase, reaching 325 in the first week of July before gradually declining to 133 by the end of September. Active users started at 892, with a notable drop to 563 by the end of the quarter.
Choices: Stories You Play by Pixelberry Studios experienced a peak in weekly revenue of $94 in mid-August. However, downloads remained minimal throughout the quarter, with a high of only 10 in late June. Active users saw a general downward trend, starting at 92 and dropping to 63 by the end of September.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. showed a peak in weekly revenue of $84 in early July. Downloads were highest at 139 in the same period, but saw a significant drop, reaching as low as 1 by the end of September. Active users decreased from 480 at the beginning of the quarter to 273 by the end.
Time Princess: Pearl Girl by IGG.COM had a steady performance in revenue, with a peak of $77 in early July. Downloads remained low, with a maximum of 2 in late August and early September. Active users hovered around the mid-200s, starting at 269 and ending the quarter at 226.
MeChat - Interactive Stories from PlayMe Studio showed a peak revenue of $83 in mid-July. Downloads reached their highest at 232 in early August, but saw a dramatic decline to 0 by the end of September. Active users peaked at 544 in early August and decreased to 200 by the end of the quarter.
These insights illustrate the varied performance of interactive story games in Bulgaria. For more detailed analytics and insights, visit Sensor Tower.